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cjrasmussen

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About cjrasmussen

  • Birthday 11/14/1981

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  1. One of the known issues with the FHLSim simulator software is that, from time to time, it will substitute it's own "auto lines" for the lines set by a team's owner/GM. At this time, that is not something we can avoid. However, we have released an update that will allow for teams to be notified when it happens to them, so that they can update their lines if they so desire. This new functionality can be accessed from the "FHS Member Profile" link. There owner/GMs have a set of communications preferences for each of their leagues. New to this list is "Simulator-based Line Change Noti
  2. We've released an update to the "Waive Players" and "Waiver Wire" pages in the GM Tools. Both pages now display your team's roster counts, including pro roster, total roster, and reserve list. This is to make it easier to see where your team stands with regards to your league's roster limits. Additionally, the "Waive Players" page has seen the "Waive" and "Waive/Release" links for each player consolidated down to a single "Waive" link. After clicking that link, you will have the option of choosing a waiver action, one of which is "Release" (other options, including "Demote to Farm"
  3. There are multiple reasons to need to waive players within the context of FantasyHockeySim.com and two ways to actually do so via the GM Tools. The first is via the "Edit Roster" tool under the "Manage Team Roster" option. Within that tool, any time you drag a player from your pro roster to your farm roster, if that player requires waivers, you will be presented with a prompt asking you to confirm that you want to waive the player. Upon accepting, the player will be placed on waivers and, should he clear, will be sent to your farm roster. Additionally, there is the "Wa
  4. Waivers at FantasyHockeySim.com are designed to be as close to those in the NHL as possible. However, some terms and workflows are unique to FHS or are otherwise league-specific, so here's a look at how waivers work within FHS context... In leagues with a waiver exemption limit set, players who have exceeded the defined number of seasons of waiver exemption must clear waivers before they can be assigned to their club's farm team. Additionally, any player being released must be first offered to the league's other teams via waivers. In the former case, the player can be waived for th
  5. A bug has been fixed that was preventing automated notifications via Private Message from being sent. This impacted roster notifications and news notifications, among others. After that bug was fixed, some messages may have been sent with incorrect formatting. This second issue should also now be resolved.
  6. Each league has it's own news feed but teams have a news feed as well. This can be used for letting your fellow GM/owner's know you'll be on vacation, advertising your trade block, or anything else you want to make sure everyone can see. The easiest way to add something to your team news feed is to make a post in your league's forum and include "#pin" in the message text. An automated process will pick that message up and add it to your news feed for you. If you did not use the "#pin" method, you can add a forum post to your team news via the GM Tools under the
  7. Due to limitations of the simulator software, players are only able to be assigned to one position at a time. Obviously, this does not properly reflect the real world, but there are ways to work around it. One is for players to be played out of position. Supposedly, however, the simulator takes that into account by reducing the ratings of a player played out of position. This impact has never been detailed so, while it is legal to do, it is not recommended. Additionally, the simulator requires at least three centers, three left wings, three right wings, and five defensemen (and ex
  8. The question of how FHS assigns player numbers has come up every now and then, so here is a rundown of that process. I wrote about this on my personal blog five years ago but that was before FHS was spun off of DetroitHockey.Net and the logic has changed a little since then. A note off the top: A team's retired numbers are only respected by the team's Pro Roster. At the start of a league's season, each player's current number is loaded in as the player's "default" number. If that player is traded or otherwise is in need of a new number, the first check will be to see if the default
  9. The FHS system allows for teams to retire numbers from use. What does that mean? The team's GM/owner will not be able to assign that number to a player. Acquired players will not automatically be assigned that number. What does it not mean? If your league is using rafter banners, you do not have to "raise" a banner for the retired number. You do not have to declare for whom the number is retired. How does a number get retired? Choose "Modify Team Information" from the GM Tools. Check the box for any number you want to remove from circulati
  10. We've released an update to the Lines Editor in the GM Tools, part of which includes renaming it to the Lineup Editor. The new Lineup Editor has been reworked to make clear exactly what is being saved. Moving a player back and forth between the Game Roster and the Scratches will no longer auto-save, for example. Roster changes and line changes will be applied simultaneously upon clicking the "Submit Changes" button. As with the previous version of this section of the site, the "Submit Changes" button will not be available if your lineup is invalid. However, an invalid lineup can n
  11. Drafts in FantasyHockeySim leagues take place in a manner that we've historically called pseudo-live. Each team's selection is made in realtime but the player picked is taken from the top of a list that can be updated by the team's general manager right up until the point that the selection happens. As such, GMs can choose to build out a list in advance and skip the draft entirely, to only add players to their list when it is their turn to pick, or something in between. Our official recommendation is to build out a list in advance, just in case something goes wrong in the middle of the
  12. An additional update has been published today, improving visibility of whether or not you, as a GM/Owner, have completed ballots for All-Star Game teams, season awards, and Hall of Fame classes. If you still need to vote, that will be noted at the top of your GM Tools. Additionally, a yellow flag will appear next to the GM Tools in your Member Menu (unless there is an issue with your roster, in which case the red flag from that will supercede the yellow flag from the voting alert. Also, a bug was fixed regarding the daily voting reminder. Reminders were not properly being sent for
  13. We've released an update combining the Member Menu and the Message Center into a single menu visible in the site header. The new menu looks as follows: The new menu is broken up into several sections. The first is a general section that includes a link to edit your FHS Member Profile and a logout link. The second is for the FHS Community, with links to your Community Profile, Messenger, and any forums that you are following (none are shown in the above example). Those two sections will probably be merged in a future update but as of right now there is still some d
  14. Unconfirmed trades will be removed from the Trades Center after an amount of time specified on a league-by-league basis. The default time is 48 hours. However, the process that does this removal only runs every fifteen minutes. As such, a trade proposal submitted on May 4 at 1:47 PM for a league using a 48-hour cleanup time can be expected to remain in the Trades Office until May 6 at 2:00 PM, unless it is confirmed by all involved teams before that time. Had that proposal been entered three minutes earlier, at 1:44 PM on May 4, it would have been set for removal on May 6 at 1:45 P
  15. Several small changes were released today. The "Downloads" section of the GM Tools was renamed "Reports and Downloads" The "Default Player Ratings" and "Sortable Player List" pages were moved from the "Players" section of the league site to the "Reports and Downloads" section The "Draft Pick Owners" page was renamed "Future Draft Picks" The "Future Draft Picks" page was expanded to show each team's future draft picks as the default view, with the original view of every draft pick in table format visible by clicking "All Draft Picks" The member menu (both in drop
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