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  2. A subset of the FHS waiver functionality is the option to have a Waiver Draft. Depending on your league's settings, teams may be allowed to exceed the various roster size limits during the offseason. As such, before the start of the season, all teams would be required to come back into compliance with those limits. If waivers are also enabled for your league, it can be expected that at least some players would need to clear waivers for the entire league to become compliant. A Waiver Draft is intended to consolidate those waiver cases and, instead of having players pass through waiv
  3. A new warning message has been added to the GM Tools and Member Menu. If your team's roster or reserve list is in violation of your league's limits on either of those, a new warning will appear at the top of the GM Tools index. Additionally, a red flag will be added to the Member Menu. On the Roster Management page of the GM Tools, where the size of your roster is normally displayed, the text will turn red if your team is in violation of limits.
  4. FHLSim does not output faceoff data anywhere that I've seen.
  5. Not sure if there's a post for this so I'll throw it out there... Is it possible to capture faceoff wins out of the sims?
  6. Several sets of updates have quietly been published recently. The first is that team lines are now saved on a game-by-game basis, visible via the "Game Lineups" link from each game summary. Game Lineups are not available for past games, nor are they available for farm league games. The second is that the "Invalid Lines Notification" available via the FHS Member Profile is now an "Invalid Lineup Notification." The difference is the inclusion of a notification should your team's game lineup change from the allowed 20-man list. Only one notification will be sent, so if your team's li
  7. FHS includes tools that allow team owners to set their lineups. The FHLSim simulator software is something of a black box, however, and will sometimes manipulate those lineups. To help mitigate that, FHS includes a set of preferences for team team to define how FHLSim-introduced changes will be handled. These preferences can be found under the GM Tools under Manage Team Roster -> Lineup Preferences. If "Keep Returning Players Scratched" is set to yes, any player returning from injury will remain a healthy scratch until he is manually moved back into the game lineup. If "Aut
  8. Depending on your league's setup, as a GM/owner you may be required to participate in votes from time to time. These can include voting for end-of-season awards, All-Star rosters, or the league's Hall of Fame. In all likelihood, your league's commissioner will notify its members when voting is active. If you want to be certain that you don't miss a vote, however, you can sign up to receive daily notifications of pending votes (among other opt-in notifications). To opt-in for these messages, visit your "FHS Member Profile" found via the Member Menu. There, you will see a "Voting No
  9. One of the known issues with the FHLSim simulator software is that, from time to time, it will substitute it's own "auto lines" for the lines set by a team's owner/GM. At this time, that is not something we can avoid. However, we have released an update that will allow for teams to be notified when it happens to them, so that they can update their lines if they so desire. This new functionality can be accessed from the "FHS Member Profile" link. There owner/GMs have a set of communications preferences for each of their leagues. New to this list is "Simulator-based Line Change Noti
  10. We've released an update to the "Waive Players" and "Waiver Wire" pages in the GM Tools. Both pages now display your team's roster counts, including pro roster, total roster, and reserve list. This is to make it easier to see where your team stands with regards to your league's roster limits. Additionally, the "Waive Players" page has seen the "Waive" and "Waive/Release" links for each player consolidated down to a single "Waive" link. After clicking that link, you will have the option of choosing a waiver action, one of which is "Release" (other options, including "Demote to Farm"
  11. There are multiple reasons to need to waive players within the context of FantasyHockeySim.com and two ways to actually do so via the GM Tools. The first is via the "Edit Roster" tool under the "Manage Team Roster" option. Within that tool, any time you drag a player from your pro roster to your farm roster, if that player requires waivers, you will be presented with a prompt asking you to confirm that you want to waive the player. Upon accepting, the player will be placed on waivers and, should he clear, will be sent to your farm roster. Additionally, there is the "Wa
  12. Waivers at FantasyHockeySim.com are designed to be as close to those in the NHL as possible. However, some terms and workflows are unique to FHS or are otherwise league-specific, so here's a look at how waivers work within FHS context... In leagues with a waiver exemption limit set, players who have exceeded the defined number of seasons of waiver exemption must clear waivers before they can be assigned to their club's farm team. Additionally, any player being released must be first offered to the league's other teams via waivers. In the former case, the player can be waived for th
  13. A bug has been fixed that was preventing automated notifications via Private Message from being sent. This impacted roster notifications and news notifications, among others. After that bug was fixed, some messages may have been sent with incorrect formatting. This second issue should also now be resolved.
  14. Each league has it's own news feed but teams have a news feed as well. This can be used for letting your fellow GM/owner's know you'll be on vacation, advertising your trade block, or anything else you want to make sure everyone can see. The easiest way to add something to your team news feed is to make a post in your league's forum and include "#pin" in the message text. An automated process will pick that message up and add it to your news feed for you. If you did not use the "#pin" method, you can add a forum post to your team news via the GM Tools under the
  15. I look forward to that future update. It's the right thing to do.
  16. Due to limitations of the simulator software, players are only able to be assigned to one position at a time. Obviously, this does not properly reflect the real world, but there are ways to work around it. One is for players to be played out of position. Supposedly, however, the simulator takes that into account by reducing the ratings of a player played out of position. This impact has never been detailed so, while it is legal to do, it is not recommended. Additionally, the simulator requires at least three centers, three left wings, three right wings, and five defensemen (and ex
  17. The question of how FHS assigns player numbers has come up every now and then, so here is a rundown of that process. I wrote about this on my personal blog five years ago but that was before FHS was spun off of DetroitHockey.Net and the logic has changed a little since then. A note off the top: A team's retired numbers are only respected by the team's Pro Roster. At the start of a league's season, each player's current number is loaded in as the player's "default" number. If that player is traded or otherwise is in need of a new number, the first check will be to see if the default
  18. The FHS system allows for teams to retire numbers from use. What does that mean? The team's GM/owner will not be able to assign that number to a player. Acquired players will not automatically be assigned that number. What does it not mean? If your league is using rafter banners, you do not have to "raise" a banner for the retired number. You do not have to declare for whom the number is retired. How does a number get retired? Choose "Modify Team Information" from the GM Tools. Check the box for any number you want to remove from circulati
  19. We've released an update to the Lines Editor in the GM Tools, part of which includes renaming it to the Lineup Editor. The new Lineup Editor has been reworked to make clear exactly what is being saved. Moving a player back and forth between the Game Roster and the Scratches will no longer auto-save, for example. Roster changes and line changes will be applied simultaneously upon clicking the "Submit Changes" button. As with the previous version of this section of the site, the "Submit Changes" button will not be available if your lineup is invalid. However, an invalid lineup can n
  20. Drafts in FantasyHockeySim leagues take place in a manner that we've historically called pseudo-live. Each team's selection is made in realtime but the player picked is taken from the top of a list that can be updated by the team's general manager right up until the point that the selection happens. As such, GMs can choose to build out a list in advance and skip the draft entirely, to only add players to their list when it is their turn to pick, or something in between. Our official recommendation is to build out a list in advance, just in case something goes wrong in the middle of the
  21. I've been meaning to say good job on those flags, boss, and the dots. As with Slack, it's nice to see at a glance if there are any things that need your attention.
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